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ERP · CRM · player app

ANALYTICS,MANAGEMENTAND MARKETINGWORKING TOGETHER.

Loot Arena connects venue data with ERP for analytics and management, CRM marketing for player acquisition and retention, and an app with missions, rewards and gaming profiles.

Request a Zoom reviewFree · 60–90 minutes · with the project team
See what is included
01LOOT ARENA

80+ venues in the ecosystem

80+ VENUES ARE ALREADY CONNECTED TO LOOT ARENA.

Loot Arena works with gaming venues across multiple cities. Each venue has its own data environment, settings and scenarios. The LANGAME integration brings session, purchase, player and shift data into that venue’s workspace for its analytics, operations and marketing.

80+connected venues
10,000+app registrations
VENUES IN THE APPECOSYSTEM VENUES
FULL DIRECTORYEvery published venue is available without autoplay
01 / 09
D
DARKWALLСанкт-Петербург
E
ECAТюмень
FF
For FameСанкт-Петербург
P
PushgangКурган
PA
Pavaga ArenaМинск
C
CyberVibeСыктывкар
B
b54gamingПенза
GC
GG CyberspaceЧелябинск
RusFrag ЦентрТверь

LANGAME Conference 2026

OUR OWN BOOTH AT LANGAME CONFERENCE 2026.

OWN BOOTH / 2026

At the conference, Loot Arena demonstrated the full system live: ERP for analytics and management, CRM marketing, and the player app ran side by side on large screens.

ERP + ANALYTICSCRM MARKETINGPLAYER APP
Guests watch a live ERP and player app demo at the Loot Arena booth at LANGAME 2026
01 / DEMOA live ERP and player app demo for conference guests
Guests discuss Loot Arena venue workflows at the ERP screen
02 / PRODUCTVenue workflows discussed at the Loot Arena screen
A full view of the dedicated Loot Arena booth at LANGAME 2026
03 / BOOTHA full view of the dedicated Loot Arena booth
The illuminated Loot Arena sign at the LANGAME 2026 booth
04 / BRANDThe illuminated Loot Arena sign at the conference
Loot Arena materials for LANGAME 2026 attendees
05 / MATERIALSMaterials prepared for LANGAME 2026 attendees

What Loot Arena is

THREE MODULES RUN ON THE SAME VENUE DATA.

Session, purchase, player and shift data flows into Loot Arena. It powers analytics and management, CRM marketing and gaming scenarios, while players see their profile, missions, progress and rewards in the app.

Shared Loot Arena dataLANGAME · SESSIONS · PURCHASES · PLAYERS · SHIFTS
SHARED FOUNDATIONShared Loot Arena data

LANGAME · SESSIONS · PURCHASES · PLAYERS · SHIFTS

01
MANAGEMENT9,900 ₽

Metric → signal → task → verification

See venue economics and take work through verification

Revenue, utilization, finance, purchasing, shifts, tasks, checklists, training and payroll live in one working module.

  • Venue and network analytics
  • Finance, inventory and purchasing
  • Team, tasks and checklists
Explore this module
02
MARKETING9,900 ₽

Profile → segment → message → visit

Bring players back and measure communication outcomes

The player profile combines visits, purchases, value and communication channels. Teams launch segments, messages, missions and loyalty, then see return visits and revenue.

  • CRM and detailed player profile
  • Segments by behavior and value
  • Messages, missions and loyalty
Explore this module
03
GAMING9,900 ₽

Match → mission → progress → reward

Turn gaming results into venue missions

Players see the venue, missions, progress, rewards and their gaming profile in the app. Steam, FACEIT and Dota 2 power audiences and gaming scenarios.

  • Steam, FACEIT and OpenDota
  • CS2 and Dota 2 profiles
  • Gaming audiences and segments
Explore this module
FOR THE TEAM — ERP AND CRM · FOR PLAYERS — THE LOOT ARENA APP
Free Zoom review / 60–90 minutes

REVIEW YOUR VENUE WITH THE PROJECT TEAM.

We will map the relevant modules to your scenario, review the available data and answer setup questions. We agree on a convenient time in advance.

Free · 60–90 minutes · with the project teamRequest a Zoom review

For owners and managers

OWNERS SEE THE VENUE PICTURE. MANAGERS SEE THE ACTIONS.

Owners see where the venue is losing value and what to change. Managers see who needs to act, by when and how the work is verified. Both work from the same underlying data.

01 / OWNER

WHERE DOES THE VENUE LOSE MONEY AND PLAYERS?

The venue pulse brings economics, utilization and player behavior into one view. Each exception can be traced to a shift, product, rate plan or player, then checked against the decision outcome.

01PULSERevenue, utilization and forecast02SIGNALA decline, risk or growth opportunity03DRILLDOWNShift, product, rate plan or player04IMPACTWhat changed after the decision
Review venue performance
02 / MANAGER

WHAT NEEDS ACTION TODAY?

The attention queue connects each signal to an owner, deadline and evidence. Managers review the work, return it when needed and see the shift outcome.

01ATTENTIONWhat needs action today02OWNERWho acts and by when03EVIDENCEChecklist, photo, video or ERP fact04REVIEWAccept, return or record the result
See shift management

Three modules in action

THREE MODULES. THREE COMPLETE VENUE WORKFLOWS.

Management connects analytics with team execution. Marketing connects the player profile with communication and return visits. Gaming connects match data with missions and rewards. Each module can run independently or together.

SEE WHAT IS HAPPENING. VERIFY THE QUALITY OF THE WORK IN ERP.

Venue Pulse shows forecast, utilization and efficiency. Checklists define the standard, analytics shows execution, and the manager opens the exact result with photos and a quality score.

Explore Management
Реальный экран ERP Loot Arena с пульсом клуба, прогнозом выручки и загрузкой зала
U01 / ПУЛЬС КЛУБАForecast, utilization and efficiency in one view
Реальный экран ERP Loot Arena с аналитикой выполнения чек-листов
U07 / АНАЛИТИКА ЧЕК-ЛИСТОВAssignments, approvals, violations and quality score
Реальный экран ERP Loot Arena с проверкой выполненного чек-листа и фотографией результата
U07 / ПРОВЕРКА РЕЗУЛЬТАТА14 of 14 items, result photos and quality review
01PULSE02STANDARD03EXECUTION04REVIEW

FROM AUDIENCE TO MESSAGE, VISIT AND IN-VENUE TV.

The team defines the audience, channels, message, reward and limits. Loot Arena recalculates the active audience on schedule, executes the configured rule and shows delivery, return visits and revenue. TV scenes continue the communication inside the venue.

Explore Marketing
AUTOMATION / PRODUCT SCREENSM03
Loot Arena automation condition
CONDITIONWho the system adds to the daily audience
Loot Arena automation channels
CHANNELS AND LIMITSMS · TELEGRAM · MAX · EMAIL
01CONDITION02AUDIENCE03MESSAGE04OUTCOME
TV WIDGET / REAL SCENE1280 × 708
Loot Arena TV widget with the Headshot mission and QR code
M11 / TV SCENEHeadshot: condition, reward and QR to open the player app
01PROFILE02SEGMENT03CAMPAIGN04VISIT

A MATCH BECOMES A VENUE MISSION.

Steam, FACEIT and OpenDota add supported gaming facts to the player profile. The venue sets a condition around a match, map, hero, statistic or rating; progress is verified from available data, while the mission and reward appear in the app.

Explore Gaming
STEAM · FACEIT · OPENDOTAGAMING FACTS ARE VERIFIED FROM AVAILABLE DATAPROGRESS IN THE APP
Current CS2 gaming mission card in the Loot Arena app
G04 / GAMING MISSIONThe exact app UI: venue, source, condition, reward and action
Current mission card in the Loot Arena app
M05 / MISSIONS IN THE APPOne visual language for gaming and venue mechanics
01MATCH02CONDITION03PROGRESS04REWARD

Complete module map

CHOOSE A MODULE AND OPEN THE SECTION YOU NEED.

The scenes above show the core job of each module. This is the complete map: what every section does, which data it connects and which workflow it closes.

RETENTION / GROWTH WORKFLOW MODULE MAP

FROM A PLAYER PROFILE TO A MEASURED RETURN.

CRM, segments, missions, loyalty, messaging and analytics use the same player history.

CRMSEGMENTSMISSIONSMESSAGING
01

PLAYER

Money, visits, purchases, preferences, rewards, missions and gaming profile.

02

AUDIENCE

Filters by behavior, value, recency, age, channels and status.

03

ACTION

A mission, loyalty mechanic or message with channel-specific copy and reward.

04

OUTCOME

Delivery, control group, return visit and revenue in the attribution window.

PROFILE → AUDIENCE → ACTION → OUTCOMEATTRIBUTION / CAMPAIGN

Setup

ALL THREE MODULES TOGETHER — 19,900 ₽ PER MONTH.

The full package connects operations, retention and gaming experience. Any two modules cost 14,900 ₽, while one module costs 9,900 ₽ per venue per month.

01

OPERATIONS

9,900 ₽

Analytics, finance, team, stock and processes

Choose module
02

RETENTION

9,900 ₽

CRM, segments, missions, loyalty and communications

Choose module
03

GAMING

9,900 ₽

Gaming profiles and CS2/Dota 2 missions

Choose module
Module bundles
Your combination
04

ANY 2 MODULES

14,900 ₽

Choose Retention + Operations, Retention + Gaming, or Operations + Gaming.

Choose bundle

GET A 60–90 MINUTE VENUE REVIEW.

On a free Zoom call with the project team, we will map the relevant modules to your scenario and answer setup questions.

We will send the request confirmation and ERP access to this email.

Preferred contact
Free
60–90 minutes
Time agreed in advance
No commitment

The essentials

BEFORE YOU START.

01What is required to connect?

A completed venue profile and access to the current accounting system data. Exact setup depends on selected modules.

02How does Loot Arena work with the current venue system?

Loot Arena adds ERP, CRM, analytics and a player app to the current operating environment.

03Can we start with one module?

Yes. One module is 9,900 ₽, any two are 14,900 ₽, and all three are 19,900 ₽ per venue per month.

04What does the team see?

Each employee sees the sections, tasks, checklists and work metrics assigned to their role.